Encounters & challenges

Monster Hunt
& Tracking
Generator

Evidence to follow.
A trail to prepare.
An approach to choose.

Hunters examine footprints and shed hair beside a forest stream while a lookout watches a horned quarry
Three to six beats. Signs to final approach.Open through Desktop Control Centre

A hunt to prepare and run

Make the quarry present before the approach.

Connect signs, locations, pressure and preparation in a written reference.

Prepare the search

Begin with a known or suspected quarry, its environment and the party’s objective. Build a brief, signs, trail beats, complications, preparation choices and a suggested approach.

Adapt the evidence for your table

Review clues, location references and approach notes for the chosen creature, terrain and objective. Decide how the party’s pursuit unfolds through play.

Hunters study tracks gouged bark shed hair prey remains and a blue magical trace while a lookout watches distant quarry

Evidence in the landscape

Give the party signs to interpret.

Hunters study footprints, shed hair, gouged bark, prey remains and a blue magical trace beside a forest stream. A lookout watches the distant horned quarry.

Prepare tracks, feeding signs, territorial marks and magical traces together. Review true and false signs, weather and other complications as clues to your quarry.

What you can create

Signs. Trail. Pressure. Preparation.

Keep the written hunt and the final approach connected.

An established quarry

Describe the quarry’s name, type, size, intelligence, movement, habitat and threat. Prepare the search around the creature information you supply.

Signs and spoor

Bring tracks, feeding signs, territorial marks and magical traces into a written sign library. Review each clue for the chosen creature, terrain and objective.

Three to six trail beats

Prepare a suggested trail with location nodes and evidence to interpret. Review how clues connect the locations and adapt the route to your party’s plans.

True and false trails

Include true and false signs and tracking states. Give the party evidence to consider while keeping private trail truth in the Dungeon Master material.

Pressure and complications

Use weather, rivals, wounds, nesting, changing routes, time pressure and endangered people as context. Review their place in the hunt as you prepare it.

Awareness and counter-tracking

Prepare a generated awareness progression and counter-tracking at higher values. Use the written reference while you decide how pursuit unfolds through play.

Preparation and final approach

Provide preparation opportunities and final approach options. Review the chosen confrontation outline alongside the party’s objective and plans.

Editing and selective rebuilds

Adapt the dossier in the JSON editor, undo or redo changes, and separately rebuild signs, trail, pressure or approach. Compare rebuilt and retained sections before use.

Account saves and versions

Save hunts, tags and owner notes to your account. Search, rename, duplicate or delete records and reopen prior hunt versions with their recorded locks and notes.

Dungeon Master and player clue sheets

Copy or download the hunt or player clue sheet as JSON and print the current view. Review the player sheet and update it after manual changes before sharing.

Dungeon Master and players review a model trail with coloured tracks awareness markers weather prey remains routes and a lair

Develop the trail

Prepare the path from first evidence to final approach.

A Dungeon Master and players examine a model trail with coloured track markers, awareness markers, weather, prey remains, routes and a lair.

Choose quarry details, environment, party tier, hunt length, starting awareness, objective and three to six beats. Generate the dossier, review the evidence and locations, then adapt it in the JSON editor.

Quick or detailed preparation

Set the hunt, then review its connections.

Use quarry context to prepare the reference your table needs.

Choose the quarry and objective

Supply the quarry’s name, type, size, intelligence, movement, habitat and threat. Set environment, party tier, hunt length, starting awareness, objective and beat count. Add an optional seed.

Add context in Deep preparation

Provide territory, range, prey, feeding, terrain, weather, season, traces, witnesses, bait, scent and stealth notes. Include rivals, wounds, young, changing routes or false signs.

Review clues and pressure

Adapt signs, location references and the approach to the creature and objective. Awareness follows a generated progression; you decide how it applies as players act.

Rebuild selected sections

Rebuild signs, trail, pressure or approach separately. Use the matching section locks, compare retained edits and reconcile clues, locations, awareness and confrontation notes.

Hunters review a route and prepare rope bait and magical signal above a valley with a horned quarry water cave and nearby settlement

Choose the final approach

Turn the written trail into preparation choices.

Hunters study a route and prepare ropes, bait and a magical signal above a valley. A horned quarry stands near water and a cave as people leave the nearby settlement.

Review the approach and chosen confrontation notes for the objective, location and preparation conditions. Use them to prepare an encounter manually when your table reaches it.

Keep the hunt and sharing views

Return to your dossier with its notes intact.

Save versions, adapt sections and review the player clues.

Your account records

Save hunts, tags and owner notes. Search, rename, duplicate or delete records and reopen prior hunt versions. Recorded locks, tags and notes return with the dossier.

Editable written material

Use the JSON editor with undo and redo. Matching selective rebuilds respect four lock groups; whole-hunt generation replaces all sections. Reconcile new sections with retained edits.

Review before sharing

Copy or download Dungeon Master material or the player clue sheet as JSON, and print the current view. The player sheet includes every generated beat and clue, so choose what your party should see.

Keep the clue sheet current

The sheet omits private trail truth and awareness values. Selective rebuilds generate it from current controls; compare retained edits and update it after manual changes.

Questions and answers

Know your written hunt.

Quarry, preparation, editing, player clues and account access at a glance.

What does Monster Hunt & Tracking Generator create?

A written hunt brief and quarry behaviour, sign library, trail and location path, true and false trails, tracking states, complications, preparation opportunities, awareness progression, final approaches, chosen confrontation outline and player clue sheet.

How do I prepare a Quick hunt?

Enter quarry details, then choose environment, party tier, hunt length, starting awareness, objective and three to six beats. Add an optional seed and generate the hunt. Quick mode retains advanced settings. Review the trail length, references and approach for your party.

What does Deep preparation add?

Provide context about territory, range, prey, feeding, terrain, weather, season, traces, witnesses, bait, scent and stealth. Choose complications including rivals, wounds, young, changing routes and false signs. Review and adapt the generated signs, locations and final approach for your chosen quarry.

How do editing, locks and saved versions work?

Edit the dossier as JSON and use undo and redo. Locks protect four groups against their matching selective rebuilds; generating a whole hunt replaces every section. Saved hunts restore recorded locks, tags and notes rather than input controls. Review retained edits alongside each rebuild.

What should I check before sharing the player clue sheet?

The sheet omits private trail truth and awareness values, but includes every generated beat and clue. Select what is appropriate for your table; it does not track discovered clues. Selective rebuilds regenerate the sheet from current controls, so compare retained edits and update it after manual changes.

How do I open the generator and prepare combat?

Create a free VISINVOKE account or sign in, get Desktop Control Centre through your account installer page and open the Generators collection. View current subscription details in your account. Use the dossier’s optional confrontation notes to prepare an encounter manually in Combat PRO; the outline contains no creature statistics, map or live combat state.

Illustration of a desktop workspace connected to documents, devices and a personal collection

Continue in VISINVOKE

Your account. Your next hunt.

Create a free VISINVOKE account or sign in to your existing account. Get Desktop Control Centre through your account installer page.

Open Monster Hunt & Tracking in the Generators collection. View current subscription details in your account.